Meal Tab
Helping grocery shoppers discover new recipes and find the ingredients, right in the aisle.

Project Overview
Outcomes
- 79% of testers found the experience valuable
- 71% would switch supermarkets to use it
- Landed an in-store pilot with Gristedes Supermarkets
- Turned a failed in-store test into a remote study that still delivered data
Timeline
6 weeks · 2020
The Problem
Meal Tab didn't show recipes in an engaging way, and a shopper walking past couldn't tell what it was for.
The Solution
I redesigned the app to spark curiosity and make recipes easy to browse in-store. When our in-store test fell apart, I reframed the study so it still produced the metrics the team needed.
My Role
UX Designer
Team
- 2 Engineers
- 1 UX Designer (me)
I Personally Owned
- Research synthesis
- Personas
- Information architecture
- UI redesign
- Remote usability testing (Maze)
My Process
The Background
GoalUnderstand why finding new meals in a store is hard
As many as 85% of shoppers don't know what they're cooking that night, and it's rarely something new. Most people save a recipe at home and then hunt for the ingredients. But supermarkets are big and confusingly laid out, so trying anything unfamiliar is a chore. Could there be an easier way to find new meals and make the trip itself more engaging?

Talking to Shoppers
GoalLearn how people really shop for meals
With my team I ran 100 quick interviews with shoppers in the aisles. The same frustration kept surfacing: finding new recipes in a store takes more time and effort than it's worth, so people default to what they already know.
“Most of the time I stick to the ingredients I already know, because it's not worth the trouble and I just want to leave the store.”
“I'm always asking employees where an item is if I've never bought it before. The signs don't give enough information.”
“I like the idea of trying new meals, but finding something that tastes good and works for me just takes too much time.”
0
shopper interviews
Two Kinds of Cooks
GoalTurn the research into people we could design for
Two types showed up again and again: the Explorer, who wants new ideas, and the Beginner, who wants something doable. Different experience levels, same wish, to save time and find a good meal without the hassle.


Rethinking the Recipe Browse
GoalMake a growing recipe collection easy to navigate
The original screen had a single recipe category, which fell apart as the collection grew, and the cards didn't carry enough useful information. People filter recipes in many ways, and the same person filters differently day to day, so I put the sub-categories on one flat hierarchy and led with recipes under 30 minutes to respect shoppers' time.


When In-Store Testing Failed
GoalSalvage real signal from a broken test
Three weeks in, we finally tested in a store, and it was a mess: the build was buggy and testing people mid-shop was awkward. Instead of forcing it, I pulled the team back to our actual goal, metrics that would convince store owners, and asked a smaller question: would shoppers even try this if they saw it? We rebuilt the welcome screen to earn that first glance and tested it remotely with 50 users in Maze, with the tablet mocked up as if attached to a cart. People dove in straight from the welcome screen, so I made the old "how it works" overview optional and cut the friction.
0%
would explore the interface (8–10 of 10)
0%
found recipes very easy to explore

Into a Real Store
GoalUse the data to open a door
The redesign and the numbers earned us a pilot with Gristedes Supermarkets in the West Village, where we could show a clear path to higher conversion for the store and an experience customers actually wanted to use.

My Impact
Store owners want to stand out and make the trip more valuable. Shoppers want to feel in control of a dizzying store and find their next meal. The redesign moved both, and gave us the evidence to pitch it.
0%
found the experience valuable to their needs
0%
would switch supermarkets to use Meal Tab
0
in-store pilot secured (Gristedes)
What I'd do differently
Protect the goal, not the plan
The in-store test failing felt like the project failing. It wasn't. Stepping back to the real goal, evidence for store owners, turned a bad week into a cleaner study and a better result. The plan is disposable; the goal isn't.
What people said
“It would save me time when I look for something I've never bought before, and it would probably help me discover new foods.”
“Something like this could really help me think of recipes while I shop and plan meals for the week.”
“If the prices were the same, I'd choose a new store over my regular one if it had this app.”
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